ProGuard

Uses of Interface
proguard.gui.splash.Sprite

Packages that use Sprite
proguard.gui.splash This package contains a library for creating splash screens and animations with text, graphical elements, and some special effects. 
 

Uses of Sprite in proguard.gui.splash
 

Classes in proguard.gui.splash that implement Sprite
 class BufferedSprite
          This Sprite encapsulates another Sprite, which is buffered on an Image.
 class CircleSprite
          This Sprite represents an animated circle.
 class ClipSprite
          This Sprite encapsulates another Sprite, which is clipped by a clip Sprite.
 class CompositeSprite
          This Sprite is the composition of a list of Sprite objects.
 class ImageSprite
          This Sprite represents an animated image.
 class RectangleSprite
          This Sprite represents an animated rounded rectangle.
 class ShadowedSprite
          This Sprite adds a drop shadow to another Sprite.
 class TextSprite
          This Sprite represents a text.
 class TimeSwitchSprite
          This Sprite displays another Sprite in a given time interval.
 

Constructors in proguard.gui.splash with parameters of type Sprite
TimeSwitchSprite(long onTime, Sprite sprite)
          Creates a new TimeSwitchSprite for displaying a given Sprite starting at a given time.
TimeSwitchSprite(long onTime, long offtime, Sprite sprite)
          Creates a new TimeSwitchSprite for displaying a given Sprite in a given time interval.
BufferedSprite(Image bufferImage, Graphics bufferGraphics, Color backgroundColor, Sprite sprite)
          Creates a new BufferedSprite.
ClipSprite(proguard.gui.splash.VariableColor insideClipColor, proguard.gui.splash.VariableColor outsideClipColor, Sprite clipSprite, Sprite sprite)
          Creates a new ClipSprite.
ShadowedSprite(proguard.gui.splash.VariableInt xOffset, proguard.gui.splash.VariableInt yOffset, proguard.gui.splash.VariableDouble alpha, proguard.gui.splash.VariableInt blur, Sprite sprite)
          Creates a new ShadowedSprite.
CompositeSprite(Sprite[] sprites)
          Creates a new CompositeSprite.
SplashPanel(Sprite sprite, double processorLoad)
          Creates a new SplashPanel with the given Sprite, which will be animated indefinitely.
SplashPanel(Sprite sprite, double processorLoad, long stopTime)
          Creates a new SplashPanel with the given Sprite, which will be animated for a limited period of time.
 


ProGuard