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| Packages that use Sprite | |
| proguard.gui.splash | This package contains a library for creating splash screens and animations with text, graphical elements, and some special effects. |
| Uses of Sprite in proguard.gui.splash |
| Classes in proguard.gui.splash that implement Sprite | |
class |
BufferedSprite
This Sprite encapsulates another Sprite, which is buffered on an Image. |
class |
CircleSprite
This Sprite represents an animated circle. |
class |
ClipSprite
This Sprite encapsulates another Sprite, which is clipped by a clip Sprite. |
class |
CompositeSprite
This Sprite is the composition of a list of Sprite objects. |
class |
ImageSprite
This Sprite represents an animated image. |
class |
RectangleSprite
This Sprite represents an animated rounded rectangle. |
class |
ShadowedSprite
This Sprite adds a drop shadow to another Sprite. |
class |
TextSprite
This Sprite represents a text. |
class |
TimeSwitchSprite
This Sprite displays another Sprite in a given time interval. |
| Constructors in proguard.gui.splash with parameters of type Sprite | |
TimeSwitchSprite(long onTime,
Sprite sprite)
Creates a new TimeSwitchSprite for displaying a given Sprite starting at a given time. |
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TimeSwitchSprite(long onTime,
long offtime,
Sprite sprite)
Creates a new TimeSwitchSprite for displaying a given Sprite in a given time interval. |
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BufferedSprite(Image bufferImage,
Graphics bufferGraphics,
Color backgroundColor,
Sprite sprite)
Creates a new BufferedSprite. |
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ClipSprite(proguard.gui.splash.VariableColor insideClipColor,
proguard.gui.splash.VariableColor outsideClipColor,
Sprite clipSprite,
Sprite sprite)
Creates a new ClipSprite. |
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ShadowedSprite(proguard.gui.splash.VariableInt xOffset,
proguard.gui.splash.VariableInt yOffset,
proguard.gui.splash.VariableDouble alpha,
proguard.gui.splash.VariableInt blur,
Sprite sprite)
Creates a new ShadowedSprite. |
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CompositeSprite(Sprite[] sprites)
Creates a new CompositeSprite. |
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SplashPanel(Sprite sprite,
double processorLoad)
Creates a new SplashPanel with the given Sprite, which will be animated indefinitely. |
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SplashPanel(Sprite sprite,
double processorLoad,
long stopTime)
Creates a new SplashPanel with the given Sprite, which will be animated for a limited period of time. |
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